Software Twist – Adrian Tosca Blog

Architecture styles

Posted in Software Architecture by Adrian Tosca on 2011, January 21

The following is a brief introduction to architectural styles, not intended as a complete reference but as a quick scan-through. For a more complete analysis you might want to read one of the materials referenced at the end of this post.

Layered architecture

The most simple and certainly most known architecture style of  is the layered architecture style. There are many examples of the layered patterns applied to IT industry such as the OSI model consisting of 7 layers describing  network architecture. The concept is simple, each layers only interact with the layer below it and delivers services for the layer immediately above. The main advantage of layers is the stratification of concerns that are implemented in a system, making each layer perform a certain area of functions makes the system more simple to understand and easier to maintain. When implemented correctly the upper layers can concentrate on implementing functions needed by its users (eg. business functions) and relay on lower layers to handle the more basic system needs (eg. infrastructure functions). A classical example of a layered architecture is the following:

Example of a layered architecture style

In this diagram, the user interface layer, responsible for displaying information and handling interaction is using services from the business layer who is responsible with performing actual system functions. The business layer is using services on its own from the data layer who is responsible with storing and retrieving data.

A disadvantage of using this style is the decrease of performance because each call that comes from the upper layer must transit all the underneath layers.

Example of a call crossing all the layers

You must balance the advantages and disadvantages of using this style and use it when appropriate. Sometimes, for performance reasons, the calls from an upper layer jumps over an intermediate layer and calls directly a lower layer, to boost the performance.

Example of jumping over layers

However this is not good practice and undermines the main advantages of this architectural style: lower complexity and better maintainability.

Pipe and filter architecture

One of the oldest styles of architecture recognized as such is the pipes and filters architecture. This style uses processing components that output same kind of data, named filters, and connections between these components, named pipes. The processing is done by each components using data received through the pipe from the previous component. The filter processing can eventually be done concurrently, as data from a previous filter become available. A very well known system build using this architecture is the Unix command lines but other domains can use this style as well. In the diagram below is an example of an image processing system for noise reduction composed of 3 filters:

 

Example of pipes and filters architecture style

Example of pipes and filters architecture style

The clock stereotype from the image above denotes a real-time component, this enforces the idea that the style can be applied to very different systems. The advantage of this style is that complex systems can be build by combining simple components. Each component receive some data from the its inbound pipe, processes the data and sends the result to the outbound pipe. The components can then be combined in new and ingenious ways reusing much of the existing work. For example, replacing the last filter with a “Noise enhancer” component the result is completely different output. As a drawback the style can only be applied to certain class of systems and the processed data may need to have special characteristics to use the style at its full potential.

Client Server and N-tier architecture

The client server architecture style become very well known when the explosion of internet brought it to common vocabulary. On the internet, a browser (client) responsible with user interaction connects to a web portal (server) responsible with data processing and HTML formatting. There are many examples of client-server architectures and initially it appeared as a result of the need to centralize processing and data to a common location and allow changes of the system to be implemented without modifying the whole system. In a system composed only of desktop clients any modification would presumably require redeployment of all clients, a operation that incurred high costs.

Client server architecture style

Client server architecture style

It is not easy to balance the amount of functionality implemented on the server with the ones implemented on client because of the conflicting needs and requirements. For example you would want more processing on client when a fast user interface is desirable but you also want as much processing done on the server so that changes are more easily deployed.  The web browser clients, are traditionally thin clients where little or no processing is done except displaying server formatted pages and sending input. But, lately there is a grown tendency to add more processing on the clients, HTML5 being an example of this trend. Another aspect that is hard to balance is the amount of data exchanged between the client and the server. You would want very little data transmitted for performance reasons but however the users might demand a lot of additional information.

N-tier architecture style can be seen as a generalization of the client-server architecture. The style appeared as a result of the need to place a system functionality onto more than one processing node. This style of architecture is supported naturally by the layered architecture and more often than not there is confusion between n-tier and n-layer architectures. As a rule of thumb tier refers to processing nodes while layers refers to the stratification of system functionality. The diagram below is a classical example of a n-tier architecture:

N-tier architecture style example

N-tier architecture style example

As with layered architecture you need to make a decision regarding the number of tiers balancing the performance, separation of concerns, deployment complexity, hardware etc.

Publisher-subscriber architecture

Publisher-subscriber name come from the well-known newspaper distribution model where the subscribers register themselves to receive copies of newspapers from the publisher. The model works about the same way (well maybe without the payment part) in a software system. Data or messages are distributed to a list of subscribers registered with the publisher. The subscribers can later on un-subscribe and will not receive data or messages in the future.

The diagram below shows a general example of this model:

Publisher-subscriber architecture style

Publisher-subscriber architecture style

Database systems are known to implement a publisher-subscriber model for data replication but the model can also be used for exchange of messages. The big advantage of this model is the  disconnection of the communication channel from the end points. The subscribers are doing their own bookkeeping by registering and un-registering from the publisher and the former only job is to send data to each subscriber in a list. Dynamic end point management can have many advantages, however, keeping track of  the subscribers and the sent data that is pretty involving and adds complexity especially during operation.

Event driven architecture

In event driven architecture the components are completely unaware of the communication end points. Communication is handled by a special component at infrastructure level. This might be seen as an evolution of the publisher-subscriber where instead of registering with a subscriber a component is just receiving all or a filtered set of messages from any component that is using the same infrastructure.

Event driven architecture style

Event driven architecture style

The events are send by a component usually without a determined end point, and any component interested in the type of event can receive it together with the attached data. There are many advantages of this approach like the possibility of adding and removing components without a huge impact on the system,  easy component relocation, possibility to extend the messages without impacting the components that are not yet ‘upgraded’ and so on.  Of course this does not come for free, using this kind of architecture is not something some can add later but it must be constructed from the beginning. The Enterprise Service Bus off the shelf components try to mimic this model at a higher level and with the promise of interconnecting components that were not specifically constructed to work in a service oriented architecture but with some drawbacks like complexity, tendency for hub-and-spoke architectures and performance issues for high throughput systems.

Other styles

There are many other architecture styles not covered here, such as peer-to-peer, hub-and-spoke, interpreter, etc. For a more comprehensive list check out Software Architecture: Foundations, Theory, and Practice for an introductory list or Pattern-Oriented Software Architecture Volume 1: A System of Patterns for a more comprehensive description.

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What is software quality? Depends who is asking

Posted in Patterns and Practices, Software Architecture by Adrian Tosca on 2011, January 3

Sometimes the software quality is an elusive subject. Defining quality is complex because a different perspective will, most of the time, give a whole new definition.

Take for example what the user perceives as quality attributes of a system. When thinking about the user perspective, usability is the first to come to mind. Most users just muddle through an application functions without taking time to learn it. If the user doesn’t figure out what to do he will just leave. If the user really needs to do a task, such as at work using a company system, he will be very angry if he cannot find its way through the system functions.

Another one of the first thing a user notices about an application is the performance. The performance is a show stopper if is not enough. On the other hand, trying to have extreme performance is not needed most of the time and can have a negative impact on other quality attributes. The availability of the system is also an important aspect from the user perspective. A system must be there when needed or is useless.

Security is also perceived as fundamental from the user point of view, especially in the recent years more and more emphasis is put on securing personal data.

On the other hand if looking from the developer perspective quality of a system looks a bit different. The developer will (or should ) think about maintainability as the system will more likely change in one form or the other as a result of new functions or corrections of the ones already implemented. Some components of the system might be reused if the proper thinking is applied and reusability can have a big impact on future implementations.

One of the latest trends in software development has been to use tests from the inception phases of the project. Techniques such as test driven development are applied with great success for a large class of problems. But to be effective the testability of the system must be build into the product from the begging not as an after thought.

From the business perspective the cost of building the system or the time to marked can be very important as these can decide if it is build at all. The projected life time of a system can be also important because a system needs to be operated and maintained, maybe for several years, and this will incur some king of operating costs. A new system will most likely not exists in isolation and certainly will not change over night what a company does, so integration with legacy systems might be an important aspect. Other important aspects for the business can also be thinks like roll-out time or robustness.

So, in conclusion, what is software quality? Well, it seems it depends who is asking!

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Why Performance is Bad for your Software System

Posted in Software Architecture by Adrian Tosca on 2010, January 16

Performance is one of the so called non-functional requirements (or quality attributes) of a system and you can find it in most analysis documents. The fact that the analyst has written it in the analysis document is a good thing, but is it correctly specified most of the time?

When talking about performance there are many terms that are used, not every time in a consistent way. For example  one can talk about performance and mean ‘response time’ while other can understand ‘throughput’. Let’s see a list of terms that are associated with performance and their most common meaning (1):

  • Response time is the amount of time it takes for the system to completely process a request
  • Responsiveness is about how quickly the system acknowledges a request without actually processing it
  • Latency is the minimum amount of time to get a response even if there is no processing
  • Throughput is  how much processing can be done in a fixed amount of time

There are even more terms related to performance like load, load sensitivity and efficiency but these are what people generally understand when talking about performance. It is important to distinguish between these terms when talking about performance because they can have very different impact on the system. For example to improve the responsiveness of the system you most likely need to change the architecture maybe by implementing something like asynchronous processing.

But the system architecture should take into consideration a lot more than just performance. These are the most common quality attributes that need planned for a software system (2):

  • Agility is the ability of a system to be both flexible and undergo change rapidly
  • Flexibility is the ease with which a system or component can be modified for use in applications or environments other than those for which it was specifically designed
  • Interoperability is the ability of two or more systems or components to exchange information and to use the information that has been exchanged
  • Maintainability is the ease with which a software system or component can be modified
  • Reliability is the ability of the system to keep operating over time
  • Reusability is the degree to which a software module or other work product can be used in more than one computing program or software system
  • Supportability is the ease with which a software system can be operationally maintained
  • Security is a measure of the system’s ability to resist unauthorized attempts at usage and denial of service
  • Scalability is the ability to maintain or improve performance while system demand increases
  • Testability is the degree to which a system or component facilitates testing
  • Usability is the measure of a user’s ability to utilize a system effectively

Usually, modifying one of this attributes affects other attributes as well. For example improving agility will most of the time also improve maintainability. But how about performance? How does the performance improvement, such as modifying the system response time, will affect the other attributes?

Let’s take some examples of things that someone can do to improve performance and what are the effects:

  • A change from a web service interface to remote method invocation to improve the latency will negatively affect reusability
  • A change from an object oriented processing to a stored procedure to improve the response time will negatively affect flexibility and maintainability
  • A change from a clean implementation of an algorithm to an optimized one will negatively affect maintainability and testability

The following diagram illustrates the likely effects of improving the performance of a system to other attributes:

Performance vs Other Quality Attributes

Performance vs Other Quality Attributes

The performance improvement affects negatively every one of the quality attributes described above. So, it is better to carefully analyse the trade-offs of the performance improvement over the other quality attributes. Most of the time ‘enough’ performance is just the right thing to do when thinking in perspective.

1. Patterns of Enterprise Application Architecture by Martin Fowler
2. Implementing System Quality Attributes

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